The greatest difference from Jagged Alliance 2 is: the former is a full-scale war, while Unfinished Business is but a raid. It is the mercenaries' mission to destroy the missiles. Its missiles threaten peace with Arulco, where Ricci Mining once held lucrative options while Deidranna was still in power. In the small mountain state of Tracona, a corporation called " Ricci Mining" has built a military base. But.I suppose third time the charm?.After the end of Jagged Alliance 2, Enrico Chivaldori again approaches the commander to set things right across Arulco's borders. (( Yes I am aware of the "Jagged Alliance Flashback"-attempt. Heck, the audio for example already is high quality enough it pretty much doesn't need any touch-ups (and probably the reason why the game is +500-megabytes big, at least the "GOG.com"-version is). ((And before you ask: Yes, I like "Alderamin on the Sky".)) Adding more "logical" or otherwise more "fair"-gameplay instead of relying on blind-"trial & error" (lock-picking-dice-rolling and "looting"-mechanics, I am especially looking at you you two especially are far too "unscientific" to me.). Better control-schemes to support at minimum of 3-button-mice No, I mean a remake of preserving as much as possible while making the game more functional. Well first, we'd need a proper remake of the first "Jagged Alliance"-game the second game with the expansions and even the "Wildfire" to some extend are actually functional enough for today's standards (as far as I am aware I've yet to play "JA2", but I've read enough info to understand that it far more playable than "JA1" is, in my opinion).Īnd by remake, I don't necessarily mean "re-imagining" like done with "Resident Evil (1) Remake" which ("slightly") altered the original story, mansion-layout and so on. you have to carry enough ammo for multiple battles with you, not just make do with 1 rifle clip per soldier because you know you'll never fire more than 20 shots in a single battle). You're fighting other humans in a real-world setting and the missions are all connected in the sense that you don't get to go back to base after each one - it means that equipment is limited by real world limitations, and is naturally better balanced than it would be in Xenonauts (e.g. The unique mercs are definitely a key element but Jagged Alliance 2 is also the ultimate in terms of trying to accurately model combat - which is something I could get behind even if I'm not interested in making the combat in Xenonauts completely subservient to realism. Even for save scummers who lost no one, this give them a reason to replace soldiers as friends and elites are made available. That is well over 600 combat cries and lines, I think around 700? When they are mostly dead, you can still enlist generic soldiers. I just remember that Valkyria Chronicle (1) has 50+ unique soldiers, each with their own different head, voices, and lines, including special dialogs for interactions with a small list of friends (and a few un-friends). May be a pool of elite soldiers that you can hire only once per month or by special condition unlocks (e.g. But I have always wondered how far X-COM can introduce soldier personality without becoming JA. The personality of the mercs and their interactions is I think the most unique selling point. I think Jagged Alliance has a different appeal to X-COM.
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